News & Updates

This is a newer section to the site that will house any interviews, upcoming talks, conferences etc.

 

GDC2015 - All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive

Wednesday, March 4, 2015 11:00AM

This session is about the completely customizable movement system that was created for Sunset Overdrive. It will show how we designed a completely modular limb based system that was extremely scalable. It will go over a detailed footstep system that not only supported 9 behaviors across many material types but also supported six different shoe types. It will also look at the importance of audio when trying to support feedback around player progression. Mostly this session will show how we took a hero system that totaled over 9,000k assets and built it with the same number of people, kept audio performance in line and how that looks up against last generation games.


PAXDEV2014 - We're not so different after all: Sound Development Across Divergent Studios

Thursday, August 28, 2014

Console vs. mobile vs. web vs. PC, the battle rages on. But are these platforms and the companies that develop for them really so different? Using sound development as a launching pad, this panel aims to explore ways in which different studios and different platforms are actually more similar than different when it comes to game development.

PAXDEV


Post Magazine Interview

Yours truly was interviewed for the December issue of Post Magazine. We discuss the industry outlook for 2013 and challenges facing the games world.

Thank you for taking the time to check it out.


Game Audio Podcast - Origins

Wednesday, February 8th, 2012

We talk about how we got into game audio. We discuss how post houses and game studios are collaborating. There is also some discussion around diversity in games and the industry. - Shannon Potter – Soundelux DM, Kristen Quebe – Microsoft Game Studios, Fryda Wollf – Turtle Rock Studios, Post Production by Jack Menhorn

Game Audio Podcast


Fable III Interview on Designing Sound

Friday, October 7, 2011

This is an interview with the very wonderful Shannon Potter, my former boss Kristofor Mellroth and myself on the audio of Fable III.

Designing Sound Interview


GeekGirlCon: Girls Make Games Too

Panelists speak about their positions and professional experiences including: what skills are required for jobs, what it’s like being a women working in the games industry, how to get a foot in the door, and how the industry is changing for women.
Panelists: Kristen Quebe (moderator), Lienn LeflerCamille ChuClaire HummelMaegen WallingKim Swift