A Little About Game Audio Girl
My name is Kristen Quebe, and my career began in game audio as a Sound Designer at Monolith Productions. There I worked on such titles as F.E.A.R, Condemned: Criminal Origins, Condemned 2: Bloodshot, and The Matrix Online. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple dev teams. After my four year stay there I left for a contract at Microsoft Game Studios where I got to work with the Fable II team. I was responsible for maintaining communication with the developer overseas, sound fx implementation as well as some content creation. For Fable III, I became an Audio Lead, supervising two audio staff members, helping to drive audio system design, and assisting in defining and executing on the creative vision of the project. Shortly after shipping this title, I accepted a full time position at Microsoft working with both first and third party teams, helping to bring game worlds to life through the use of sound.
I have a passion for video games having practically grown up in an arcade. I’m an avid pinball enthusiast and I enjoy participating in conferences that promote and support the games industry as well as geek culture. I believe in community and love working with teams all around the wold.